UNCO_LE@RN OER Project Overview - Case Learning

Intro

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Educators have determined that most adults, adolescents, and children learn best by 
experiencing a blend of activities that promote the three learning domains:
cognitive, affective, and behavioral. The Cognitive Domain refers to intellectual knowledge or a body of subject matter. The Affective Domain refers to students' attitudes and beliefs, and the Behavior Domain refers to the practical application of the first two combined together.
The table below shows examples of activities in each of the three learning domains:

COGNITIVE AFFECTIVE BEHAVIORAL
Lectures Values clarification exercises Role plays
Brainstorms  Nominal group process  Simulations
Discussions  Consensus-seeking activities  Teach backs

An Auditory Learning style is suitable for adult learners in the form of group discussions, informal conversations, stories, and examples of personal experiences or reading material. Therefore, the Cognitive Learning Domain is mostly used in LBCM because it presents an interactive media for brainstorming of ideas, approaches, and solutions of the issues discussed in the actual organizational cases. The bridge with the Behavioral/ Practical Learning Domain is achieved through cognitive role plays and simulations of a real life management scenarios.